Confronting the mayhem in Media and Marketing

Market Slivers

Why do marketers still buy TV ads, launch e-mail campaigns, and send direct mail? Because the medium can reach and be received by a sustainable mass of consumers. QR Codes, Augmented Reality, Near Field Communication, and mobile applications, only reach a sliver of your potential market.

The mobile market with NFC capabilities reached 30 million in 2011 at a time when the overall mobile market approach 5 billion. According to research by Frost & Sullivan, the number of NFC enabled smart phones will pass the halfway point in 2015. For most marketing budgets, the cost of implementing a new technology that reaches less than 1% of the overall market is a waste.

Along the same mobility lines,  marketing and commerce are also a top concern for companies. Unlike NFC or AR, these applications are not dependent upon limited or unproven technology. Yet a new study from Screen Pages found that only 10% of e-commerce page visits come from mobile devices and those convert to a sale at about half the rate of other sources.

Should you be testing and formulating a strategic plan for these technology shifts? Probably. Should it cause you to abandon other proven parts of your marketing mix? Probably not.

photo: photosteve101

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Tracking the Competition Online

Search Engine Watch posted an informative write-up this month on “How to Decipher Your Competitors Digital Marketing Strategy.” The article packs a lot of useful information and is worth reading!

The article mentioned a fun browser plug-in utility called Ghostery. With Ghostery installed, you can navigate to any website and be informed of any ad networks or analytic tools the company is using. Ad networks allow website publishers to display ads and get a share of the revenue on a per click or affiliate commission basis. DoubleClick is an example of a popular ad network but Wikipedia contains a more thorough list. Analytics, on the other hand, allow a company to track a users behavior on their own site which provides valuable information on how to better engage the user to commit to any particular call-to-action. The most popular analytics software is Google Analytics which is free for download and use.

With Ghostery installed, I spot check several graphics related websites and focused primarily on what type of analytics software was in use. Here are the results:

Alphagraphics

Google
Analytics

Piwik Analytics

Canon

Google
Analytics

webtrends

EFI

Google

Analytics

Omniture

Frecklebox

Google
Analytics

Crazy Egg

HubSpot

Fuji

Google
Analytics

Coremetrics

HubSpot

Heidelberg

none

detected

Kodak

Google

Analytics

Komori

Google

Analytics

Landa

Google

Analytics

manroland

none

detected

Minuteman

Press

Google

Analytics

Quad

Graphics

Google

Analytics

RR

Donnelley

Google

Analytics

Xerox

none

detected

 

Vistaprint clocked in with the most ad network and analytic tools at 22.

photo: Jeffrey Beall

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Creating the Interactive Page

As a result, precisely at the point where a new media-induced environment becomes all pervasive and transmogrifies our sensory balance, it also becomes invisible. — Marshall McLuhan, Playboy

McLuhan reminds us that all things new eventually become boring. Radio constantly proves this point. You get excited when you stumble on your favorite new song, maybe up to the point of singing or dancing in the privacy of your car or shower of course. Within a few weeks or months, because every radio station has played the hell out the track, you give up on the song.

Technology, unlike media, gains utility once it becomes invisible due to scale and awareness. Think of the fax machine or Facebook. Both technologies were essentially useless until other people joined the network. You cannot send a fax to yourself and Facebook in its infancy was nothing more than an empty sounding board. As the barriers of entry diminished (after all the first Facebook users faced a social cost) the technology matured to the point of utility. Remember too that technology gets replaced as the fax machine did via e-mail and the Internet.

Most printed pages, like the fax machine, will get replaced by some combination of technology. Until that point print’s longevity will hinge on interactivity with digital media and networks. Pages largely communicate through images and text. While images and text can convey a message in a visually impactful way, the interaction is limited between the reader and the material. For over 40 years, the industry has tried to extend the experience beyond the reader and the page by first using bar codes.

Bar codes have provided some level of interactivity for over 40 years and have mutated over the years to fit different applications. Mobile or 2d bar codes are the newest kids on the block that can contain embedded data, trigger text messages, or redirect the user to online content. Bar codes still have limitations. They are visually disruptive and require an application and scanning device to read. Mobile bar codes also require a defined strategy and supporting backend system (pURLs, databases, landing pages, content, analytics, etc.).

Another option to make the page come to life is Augmented Reality. In fact, news outlets were reporting the permature death of mobile barcodes last week after vendors made strides at the E3 show. Several companies are offering AR solutions for publishers. Generally these require the user/reader/viewer to download an app to their smartphone and then hover over the printed content. The app will recognize which page you are on and offer additional, online content to go beyond the page. Publishers such as Esquire and Instyle were early experimenters that direct readers to a movie of Robert Downey, Jr. and online landing pages respectively. The experience for the consumer, so far, has been nothing short of painful. First the user has to download the app, launch it, awkwardly point it toward the page, wait for the app to recognize the content, and then be direct to the content which, more times than not, is a complete let down.

McLuhan also famously said that “the message is the medium.” In the case of bar codes and AR, the medium sucks. Until the experience because effortless, seamless, and rewarding, the user will find the message through the more efficient medium. For this reason, the interactive print needs to be part of an object aware environment.

For instance, your smartphone would recognize the magazine you just sat down to read. The app auto downloads and launches offering different options. One option might be to read the magazine on the phone while another option might offer video summations of the articles to watch. You leave the magazine at page 32, but then later pick up where you left off on your phone. Much of this interaction could be accomplished today using near field communication (NFC) technology. For now this technology and application is just like the introduction of the fax machine or Facebook — it is waiting for the boring ubiquity.

Ultimately, to gain adoption, the whole experience has to be seamless and intuitive. Period.

photo: mattjiggins

 

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